Regulations effective September 1, 2018.
The Learning Technology minor is primarily aimed at those interested in entering the fields of instructional design, online teaching, or learning technology management, or who wish to work with computers in the fields of education or training. The minor outlines the fundamentals of computing as well as learning theory (e.g. motivation and development). Students will learn some programming, application design, and interaction design skills; gain grounding in models of learning (e.g. behaviourist, cognitivist, and constructivist). It introduces a variety of approaches to teaching and assessment, and to the use or building of digital technologies to support such activities.
Learning Technology Minor – Specific Requirements
|In addition to the BSc program general requirement and the specific requirements of the chosen major, a minor in Learning Technology involves the completion of 24 credits of core and elective courses.|
|EDPY 200||Educational Psychology||(3)|
|EDPY 310||Learning and Instruction||(3)|
|EDPY 480||Learning with Technology||(3)|
|COMP 214||Interactive Technologies||(3)|
|COMP 266||Introduction to Web Programming||(3)|
Students complete a minimum of 9 credits chosen from the following disciplines:
If selecting PSYC or COMP courses, students may only choose from the courses listed below. The courses with asterisks * are recommended over the courses without.
Courses that are easily demonstrated to have mainly Learning Technology content may be considered towards the elective credit requirements.
|PSYC 210*||Experiential Learning in the Celebration of Diversity||(3)|
|PSYC 355*||Cognitive Psychology||(3)|
|PSYC 389||Learning Disabilities: Issues and Interventions||(3)|
|PSYC 401*||Learning Through Life||(3)|
|COMP 206||Introduction to Computer Programming (C++)||(3)|
|COMP 210||Introduction to Information Systems and Computer Applications||(3)|
|COMP 230*||Storyboard Design and Development||(3)|
|COMP 268*||Introduction to Computer Programming (Java)||(3)|
|COMP 282||Social Aspects of Games, Leisure, and Entertainment||(3)|
|COMP 283||Effective Use of Myths and Facts in Computer Games||(3)|
|COMP 306||C++ for Programmers||(3)|
|COMP 308||Java for Programmers||(3)|
|COMP 318*||Introduction to Game Design and Development||(3)|
|COMP 361*||Systems Analysis and Design||(3)|
|COMP 369||Practical Game Programming||(3)|
|COMP 390||Computer Graphics||(3)|
|COMP 410||Software Engineering||(3)|
|COMP 435*||Multimedia Technologies||(3)|
|COMP 452||Artificial Intelligence for Game Developers||(3)|
|COMP 456||Artificial Intelligence||(3)|
|COMP 466*||Advanced Technologies for Web-Based Systems||(3)|
|COMP 482*||Human Computer Interaction||(3)|
|COMP 494||Research Methods||(3)|
|COMP 495*||Computer and Information Systems Projects||(3)|
Information effective Sept. 1, 2018 to Aug. 31, 2019.
Updated January 31 2019 by laurab
AU, CANADA'S OPEN UNIVERSITY, is an internationally recognized leader in online and distance learning.